

Will you perfect your Boss Rush time to get exclusive items? Will you start a new game with a new playable character who has a completely different skill set? Maybe you’re crazy and will trying the new hard difficulty and set the level cap to one. Then you beat the game and a ton of new options open up.

You have to beat it all in one go so if you make it all the way to the boss at the end die you lose all of that progress.ĭepending on how good and/or patient you are, it takes forever to complete all of these tasks.
LIST OF CASTLEVANIA GAMES IN RELEASE ORDER FULL
If you want certain rare items you’ll have to make it through more than once! The other area, Large Cavern, sounds innocuous enough, but it’s full of tons of arenas loaded with the most difficult monsters in the game. The Training Hall is a horrifying obstacle course of death in which I had to rely on my terrible Magnes skills (a magnetic slingshot platforming tool) to get through. The nastiest part of going for 100 percent in Order of Ecclesia is the two secret areas. It’s not as bad when you have a speed glyph equipped, but it’s more involved and complicated than mindlessly killing the same enemy over and over again.
LIST OF CASTLEVANIA GAMES IN RELEASE ORDER ZIP
You essentially have to zip through the whole area to check if a rare chest has taken the place of a normal wooden one. Several items can only be found in these chests on specific stages. Most of the time it’ll just be some useless food item, but sometimes you’ll get an awesome new glyph or piece of armor.Īnother element that eats up tons of time is the rare chests scattered throughout levels. You find the most efficient way to dispatch the foe and every time they go into some elaborate death animation there’s that chance you’ll see that sweet, sweet drop. Despite how extremely boring it is on paper, leaving and entering a room repeatedly to kill the same enemy until it drops its treasure is strangely satisfying. I make sure to load up on all kinds of luck-boosting gear and even a glyph (Ecclesia’s primary method of attack and special abilities). What’s really tough is scoring all of the rare drops from said enemies. Outside of a few hard-to-find enemies, this isn’t so bad. In every Castlevania game in this vein I can’t help but go through and make sure I have every monster entered into my bestiary. I played through most of the game normally and then right near the end I purposely halted all core progress. While it has more bite-sized levels than traditional 2D Castlevanias and no whip, I was still immediately hooked. Reading our list of the top 25 DS games in the July 2013 issue stirred up the nostalgia within and I finally broke down and played Order of Ecclesia. I haven’t yet tried this year’s Mirror of Fate on 3DS, but from what I understand from my colleague, Tim, it’s much more Lords of Shadow than Symphony of the Night. Sure, I loved Lords of Shadow and what it brought to the franchise, but it’s just not the same as having Super Metroid maps, expert sprite animation, and a ridiculous amount of powers and gear. I always knew there would be one new Metroid-esque Castlevania waiting for me.
Part of me purposely put off playing it for just this reason. Released in 2008, it remains the final Symphony of the Night-style Castlevania game. Castlevania: Order of Ecclesia has been on my must-play list for a long time now.
